I was recently contacted by a fellow TCGPlayer member by the name of shayseph with a request for a deck. The goal: use the Gustcloak creatures. The six that exist all have abilities that let them remove themselves from combat after they've been blocked. Shayseph suggested using Raid Bombardment, Explorer's Scope, and Infiltrator's Lens. However, I found a different use for this ability. Actually, two of them.
1) Impulsive Maneuvers: Basically, whenever you attack, for each creature, you flip a coin. For winning a flip, the creature deals double combat damage. If you lose the flip, it deals none. So what if you use a Gustcloak's ability to "call back" an attack after losing a flip? You can't attack again, but it preserves your creature. Add in the fact that most of them have natural evasion and you're off to a great start, like a "4"/3 flier for three mana.
2) Shared Animosity: In a nutshell, it gives you a Coat of Arms-type ability but only when attacking. You'll get the boost before the Gustcloaks (all of the ones included in the deck are Soldiers) can remove themselves from combat...so whichever ones aren't blocked get through for massive damage. And what if I have a creature that's also a Soldier but has evasion, though not a Gustcloak? I'll take an 8/1 creature with Shadow for one mana any day!
You can also use their ability to "preserve" mana--for example, if I have a creature equipped with Mage Slayer, it'll deal damage then change to being unblocked, saving you the mana that it would cost to cast a new creature and equip the Slayer to it.
I priced this deck on TCGPlayer for under $10. Here's the final list:
4 Gustcloak Harrier
4 Gustcloak Runner
1 Gustcloak Savior
4 Gustcloak Sentinel
4 Gustcloak Skirmisher
2 Lost Auramancers
2 Soltari Foot Soldier
3 Yellow Scarves Cavalry
1 Extra Arms
4 Impulsive Maneuvers
3 Mage Slayer
4 Shared Animosity
4 Evolving Wilds
1 Forest
7 Mountain
8 Plains
4 Terramorphic Expanse
I honestly don't know how it will fare, but good luck to shayseph if he likes this deck! I have a higher land count than my "comfortable" 22 due to the double white mana necessary for most of the Gustcloaks and double red needed for Impulsive Maneuvers. On turn four, I want to have two red mana and two white mana available, and maybe a Forest open. Jungle Shrine would be ideal for this deck, but I didn't want to include a playset due to price. If you have them sitting around, cut out the Evolving Wilds (but keep the single Forest).
I looked into a version solely based around Shared Animosity, but I don't have a list; the 3 Idyllic Tutors necessary bumped the price up to absurd levels. The idea was to get out Shared Animosity and use Waves of Aggression to get multiple combat steps and add boost after boost to a Soltari Foot Soldier or Yellow Scarves Cavalry. The Gustcloaks would never enter combat, instead falling back just to boost my two evasion guys. Here's another idea to build around if you don't like my list.
Hope you like it!
Until next time, play on.
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