So, today, I've got an idea I've been testing for some time now. White Weenie is a recurring theme through the history of Magic. A turn one Savannah Lions became an Isamaru, Hound of Konda, then Figure of Destiny and now Student of Warfare and Steppe Lynx exist all as incredible one-drops that encourage you to play an aggressive white deck. But what about white's natural foil, black?
Black has plenty of one mana, two power creatures. And a ton of 4+ power three-drops. This is a BW (Black Weenie) deck I've been testing.
4 Arrogant Bloodlord (or Ashenmoor Gouger)
4 Blind Creeper
4 Carnophage
4 Death's Shadow
4 Guul Draz Vampire
1 Hypnotic Specter
4 Pulse Tracker
4 Vampire Lacerator
4 Doom Blade
2 Grasp of Darkness
4 Sign in Blood
4 Tomb of Urami
17 Swamp
This deck runs lower than my normal land count of 22 due to its much lower curve. It has a large amount of aggressive one-drops that also hurt you. You should be able to easily smash your opponent into the single digits in the first four or so turns. Your end game should be dominated by Guul Draz Vampire, Death's Shadow, and Urami. I chose the Tomb over Dread Statuary because I felt that the flying was crucial in longer games.
Note the tribality here. So much Vampires! Captivating Vampire would also be a good fit. However, I wouldn't run more than three. If you have them sitting around, it's a decent idea to cut, say, Carnophage for a land and three tribal lords for your Vamps. The original version was tribal in Zombies; this build is Vampish by coincidence.
The biggest things that hurt this deck are as follows: White Knight, Wall of Omens, Perimeter Captain, Wall of Roots, etc. So you should sideboard heavily in matchups that will have these cards. I would recommend running 4 Inquisition of Kozilek in the side if you have them. If not, run Ostracize in the side to avoid these dangers. My current side is this:
4 Duress
1 Grasp of Darkness
4 Liliana's Specter
4 Ostracize
2 Strands of Night
Until next time, play on.
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