4 Court Homunculus
4 Frogmite
3 Master of Etherium
4 Memnite
4 Ornithopter
4 Riddlesmith
4 Signal Pest
4 Steel Overseer
4 Tempered Steel
4 Thoughtcast
4 Ancient Den
4 Cloudcrest Lake
1 Island
2 Plains
4 Seat of the Synod
3 Sejiri Refuge
3 Thalakos Lowlands
It's really explosive and can win as early as turn 3, though it usually wins around turn 5-6. The manabase is really bad but tapped lands hurt me a lot and I don't have access to and other untapped duals (like Seachrome Coast). Those would be awesome though.
Until next time, play on.
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