Wednesday, September 15, 2010

New to this, but here's something to make up for it

Alright, I've never blogged before, so this is going to be an attempt at a blog devoted to Magic: The Gathering.  I have a ton of ideas (not just for Type II) about random combos and decklists.  If you see a bad card, I might actually be able to find a use for it.  The list below is something I've been working on using TCGPlayer with a few other people.  This is an infinite turn loop deck (the style was nicknamed "Wildrazi" by arxanas, a TCGPlayer member) that I designed around Wild Evocation for the Build Around contest.

I don't think I've heard of any deck that used Relic of Progenitus, Battle Rampart, and Selective Memory as any part of a combo.  But this is one.  The combo (in Type II, at least for now) is rather convoluted, but here it is.  You should have out a Battle Rampart, Relic of Progenitus, Mirror of Fate, and Wild Evocation with no cards in your hand other than Selective Memory.  Then, cast the Memory exiling two copies of Emrakul, the Aeons Torn.  Pop the Mirror making your library into those two copies of Emrakul.  Then pop the Relic removing your grave from the game and drawing you an Emrakul.  During your next upkeep, since it's the only card in your hand, you cast it for free, then draw the other one.  You get an extra turn, swing with the hasty Emrakul, then end.  Your next turn begins, you cast Emrakul #2, the legends rule sends both to the graveyard, and your graveyard (consisting only of 2 Emrakul) reshuffles.  You draw one Emrakul during your draw step and cast it on your extra turn granted from the casting of Emrakul earlier in the turn.  The cycle continues until you've killed your opponent.

Here's the list:

3 Emrakul, the Aeons Torn
3 Joraga Treespeaker
3 Birds of Paradise
3 Battle Rampart
3 Mirror of Fate
4 Foresee
4 See Beyond
3 Selective Memory
4 Relic of Progenitus
3 Wild Evocation
3 Fog
24 Lands

As far as the manabase goes, it's really up to you to decide how to do it.  If you want to spend $200, then feel free.  If not, then at least run a Raging Ravine or two so that you have an alternate win condition in case you go off without a Rampart.  The lands are really up to you to decide what to do.  I would look at something including four copies of Terramorphic Expanse and two copies of Evolving Wilds, but that's just me, a budget player.

Note that a more interesting build of this deck is still in progress.  It's for Legacy, so the loop is established with Doomsday making your library into 4 Beacon of Tomorrows and one Emrakul.  The most recent version is on TCGPlayer, but I don't really know where it's going.

Until next time, play on.

--Nick30075

14 comments:

  1. I'm trying to keep the core of the deck the same, extraneous mods are up to anyone that has the cards that wants to try this.

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  2. Sadly, everyone at school plays a fairly standard-like tempo deck, so even attempting to get the cards would be a waste, and FNM is out of the question.

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  3. My meta is entirely Legacy, and fairly slow at that. Only two or three decks are fast enough for a T4/5 win where I live and their owners rarely use them because it's an unfair advantage.

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  4. If you're playing Legacy, are you just trying to combo out? Because if you're just going aggro, then I'd think the tempo would be even faster.

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  5. It's pretty slow, actually, since my group is so casual. T10 wins are common in my meta.

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  6. Somebody needs to start playing RDW.

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  7. Fine, I'll give you my $10 goblin decklist from standard that wins by turn 7.

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  8. How the heck do you pull that off? Then again, the goblin precon with a few mods usually does that too.

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  9. 4 Goblin Bushwhacker
    4 Quest for the Goblin Lord
    4 Raging Goblin
    4 Ember Hauler
    2 Siege-gang Commander
    4 Dragon Fodder
    2 Coat of Arms
    4 Lightning Bolt
    4 Staggershock
    4 Burst Lightning
    24 Mountain

    come on...

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  10. Good ol' Bushwhacker, pwning everyone.

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